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-rw-r--r--src/audio_core/sink/sink_stream.cpp3
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/integer_funnel_shift.cpp2
-rw-r--r--src/video_core/buffer_cache/buffer_cache.cpp4
-rw-r--r--src/video_core/buffer_cache/buffer_cache.h291
-rw-r--r--src/video_core/buffer_cache/buffer_cache_base.h141
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.cpp2
-rw-r--r--src/video_core/texture_cache/image_base.cpp7
-rw-r--r--src/video_core/texture_cache/image_base.h2
-rw-r--r--src/video_core/texture_cache/texture_cache.h141
-rw-r--r--src/video_core/texture_cache/texture_cache_base.h16
-rw-r--r--src/video_core/vulkan_common/vulkan_device.cpp5
-rw-r--r--src/yuzu/game_list.cpp4
-rw-r--r--src/yuzu/game_list.h1
-rw-r--r--src/yuzu/main.cpp20
-rw-r--r--src/yuzu/main.h1
15 files changed, 366 insertions, 274 deletions
diff --git a/src/audio_core/sink/sink_stream.cpp b/src/audio_core/sink/sink_stream.cpp
index 9bbb54162..2331aaff9 100644
--- a/src/audio_core/sink/sink_stream.cpp
+++ b/src/audio_core/sink/sink_stream.cpp
@@ -273,6 +273,9 @@ void SinkStream::WaitFreeSpace() {
std::unique_lock lk{release_mutex};
release_cv.wait_for(lk, std::chrono::milliseconds(5),
[this]() { return queued_buffers < max_queue_size; });
+ if (queued_buffers > max_queue_size + 3) {
+ release_cv.wait(lk, [this]() { return queued_buffers < max_queue_size; });
+ }
}
} // namespace AudioCore::Sink
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/integer_funnel_shift.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/integer_funnel_shift.cpp
index 442365a26..c2a0ee6f1 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/integer_funnel_shift.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/integer_funnel_shift.cpp
@@ -30,7 +30,7 @@ void SHF(TranslatorVisitor& v, u64 insn, const IR::U32& shift, const IR::U32& hi
union {
u64 insn;
BitField<0, 8, IR::Reg> dest_reg;
- BitField<0, 8, IR::Reg> lo_bits_reg;
+ BitField<8, 8, IR::Reg> lo_bits_reg;
BitField<37, 2, MaxShift> max_shift;
BitField<47, 1, u64> cc;
BitField<48, 2, u64> x_mode;
diff --git a/src/video_core/buffer_cache/buffer_cache.cpp b/src/video_core/buffer_cache/buffer_cache.cpp
index 40db243d2..4b4f7061b 100644
--- a/src/video_core/buffer_cache/buffer_cache.cpp
+++ b/src/video_core/buffer_cache/buffer_cache.cpp
@@ -2,6 +2,8 @@
// SPDX-License-Identifier: GPL-3.0-or-later
#include "common/microprofile.h"
+#include "video_core/buffer_cache/buffer_cache_base.h"
+#include "video_core/control/channel_state_cache.inc"
namespace VideoCommon {
@@ -9,4 +11,6 @@ MICROPROFILE_DEFINE(GPU_PrepareBuffers, "GPU", "Prepare buffers", MP_RGB(224, 12
MICROPROFILE_DEFINE(GPU_BindUploadBuffers, "GPU", "Bind and upload buffers", MP_RGB(224, 128, 128));
MICROPROFILE_DEFINE(GPU_DownloadMemory, "GPU", "Download buffers", MP_RGB(224, 128, 128));
+template class VideoCommon::ChannelSetupCaches<VideoCommon::BufferCacheChannelInfo>;
+
} // namespace VideoCommon
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h
index 65494097b..c336be707 100644
--- a/src/video_core/buffer_cache/buffer_cache.h
+++ b/src/video_core/buffer_cache/buffer_cache.h
@@ -64,17 +64,22 @@ void BufferCache<P>::RunGarbageCollector() {
template <class P>
void BufferCache<P>::TickFrame() {
// Calculate hits and shots and move hit bits to the right
- const u32 hits = std::reduce(uniform_cache_hits.begin(), uniform_cache_hits.end());
- const u32 shots = std::reduce(uniform_cache_shots.begin(), uniform_cache_shots.end());
- std::copy_n(uniform_cache_hits.begin(), uniform_cache_hits.size() - 1,
- uniform_cache_hits.begin() + 1);
- std::copy_n(uniform_cache_shots.begin(), uniform_cache_shots.size() - 1,
- uniform_cache_shots.begin() + 1);
- uniform_cache_hits[0] = 0;
- uniform_cache_shots[0] = 0;
+
+ const u32 hits = std::reduce(channel_state->uniform_cache_hits.begin(),
+ channel_state->uniform_cache_hits.end());
+ const u32 shots = std::reduce(channel_state->uniform_cache_shots.begin(),
+ channel_state->uniform_cache_shots.end());
+ std::copy_n(channel_state->uniform_cache_hits.begin(),
+ channel_state->uniform_cache_hits.size() - 1,
+ channel_state->uniform_cache_hits.begin() + 1);
+ std::copy_n(channel_state->uniform_cache_shots.begin(),
+ channel_state->uniform_cache_shots.size() - 1,
+ channel_state->uniform_cache_shots.begin() + 1);
+ channel_state->uniform_cache_hits[0] = 0;
+ channel_state->uniform_cache_shots[0] = 0;
const bool skip_preferred = hits * 256 < shots * 251;
- uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
+ channel_state->uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
// If we can obtain the memory info, use it instead of the estimate.
if (runtime.CanReportMemoryUsage()) {
@@ -164,10 +169,10 @@ bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 am
BufferId buffer_a;
BufferId buffer_b;
do {
- has_deleted_buffers = false;
+ channel_state->has_deleted_buffers = false;
buffer_a = FindBuffer(*cpu_src_address, static_cast<u32>(amount));
buffer_b = FindBuffer(*cpu_dest_address, static_cast<u32>(amount));
- } while (has_deleted_buffers);
+ } while (channel_state->has_deleted_buffers);
auto& src_buffer = slot_buffers[buffer_a];
auto& dest_buffer = slot_buffers[buffer_b];
SynchronizeBuffer(src_buffer, *cpu_src_address, static_cast<u32>(amount));
@@ -272,30 +277,30 @@ void BufferCache<P>::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr
.size = size,
.buffer_id = BufferId{},
};
- uniform_buffers[stage][index] = binding;
+ channel_state->uniform_buffers[stage][index] = binding;
}
template <class P>
void BufferCache<P>::DisableGraphicsUniformBuffer(size_t stage, u32 index) {
- uniform_buffers[stage][index] = NULL_BINDING;
+ channel_state->uniform_buffers[stage][index] = NULL_BINDING;
}
template <class P>
void BufferCache<P>::UpdateGraphicsBuffers(bool is_indexed) {
MICROPROFILE_SCOPE(GPU_PrepareBuffers);
do {
- has_deleted_buffers = false;
+ channel_state->has_deleted_buffers = false;
DoUpdateGraphicsBuffers(is_indexed);
- } while (has_deleted_buffers);
+ } while (channel_state->has_deleted_buffers);
}
template <class P>
void BufferCache<P>::UpdateComputeBuffers() {
MICROPROFILE_SCOPE(GPU_PrepareBuffers);
do {
- has_deleted_buffers = false;
+ channel_state->has_deleted_buffers = false;
DoUpdateComputeBuffers();
- } while (has_deleted_buffers);
+ } while (channel_state->has_deleted_buffers);
}
template <class P>
@@ -338,98 +343,102 @@ template <class P>
void BufferCache<P>::SetUniformBuffersState(const std::array<u32, NUM_STAGES>& mask,
const UniformBufferSizes* sizes) {
if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- if (enabled_uniform_buffer_masks != mask) {
+ if (channel_state->enabled_uniform_buffer_masks != mask) {
if constexpr (IS_OPENGL) {
- fast_bound_uniform_buffers.fill(0);
+ channel_state->fast_bound_uniform_buffers.fill(0);
}
- dirty_uniform_buffers.fill(~u32{0});
- uniform_buffer_binding_sizes.fill({});
+ channel_state->dirty_uniform_buffers.fill(~u32{0});
+ channel_state->uniform_buffer_binding_sizes.fill({});
}
}
- enabled_uniform_buffer_masks = mask;
- uniform_buffer_sizes = sizes;
+ channel_state->enabled_uniform_buffer_masks = mask;
+ channel_state->uniform_buffer_sizes = sizes;
}
template <class P>
void BufferCache<P>::SetComputeUniformBufferState(u32 mask,
const ComputeUniformBufferSizes* sizes) {
- enabled_compute_uniform_buffer_mask = mask;
- compute_uniform_buffer_sizes = sizes;
+ channel_state->enabled_compute_uniform_buffer_mask = mask;
+ channel_state->compute_uniform_buffer_sizes = sizes;
}
template <class P>
void BufferCache<P>::UnbindGraphicsStorageBuffers(size_t stage) {
- enabled_storage_buffers[stage] = 0;
- written_storage_buffers[stage] = 0;
+ channel_state->enabled_storage_buffers[stage] = 0;
+ channel_state->written_storage_buffers[stage] = 0;
}
template <class P>
void BufferCache<P>::BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index, u32 cbuf_index,
u32 cbuf_offset, bool is_written) {
- enabled_storage_buffers[stage] |= 1U << ssbo_index;
- written_storage_buffers[stage] |= (is_written ? 1U : 0U) << ssbo_index;
+ channel_state->enabled_storage_buffers[stage] |= 1U << ssbo_index;
+ channel_state->written_storage_buffers[stage] |= (is_written ? 1U : 0U) << ssbo_index;
const auto& cbufs = maxwell3d->state.shader_stages[stage];
const GPUVAddr ssbo_addr = cbufs.const_buffers[cbuf_index].address + cbuf_offset;
- storage_buffers[stage][ssbo_index] = StorageBufferBinding(ssbo_addr, cbuf_index, is_written);
+ channel_state->storage_buffers[stage][ssbo_index] =
+ StorageBufferBinding(ssbo_addr, cbuf_index, is_written);
}
template <class P>
void BufferCache<P>::UnbindGraphicsTextureBuffers(size_t stage) {
- enabled_texture_buffers[stage] = 0;
- written_texture_buffers[stage] = 0;
- image_texture_buffers[stage] = 0;
+ channel_state->enabled_texture_buffers[stage] = 0;
+ channel_state->written_texture_buffers[stage] = 0;
+ channel_state->image_texture_buffers[stage] = 0;
}
template <class P>
void BufferCache<P>::BindGraphicsTextureBuffer(size_t stage, size_t tbo_index, GPUVAddr gpu_addr,
u32 size, PixelFormat format, bool is_written,
bool is_image) {
- enabled_texture_buffers[stage] |= 1U << tbo_index;
- written_texture_buffers[stage] |= (is_written ? 1U : 0U) << tbo_index;
+ channel_state->enabled_texture_buffers[stage] |= 1U << tbo_index;
+ channel_state->written_texture_buffers[stage] |= (is_written ? 1U : 0U) << tbo_index;
if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
- image_texture_buffers[stage] |= (is_image ? 1U : 0U) << tbo_index;
+ channel_state->image_texture_buffers[stage] |= (is_image ? 1U : 0U) << tbo_index;
}
- texture_buffers[stage][tbo_index] = GetTextureBufferBinding(gpu_addr, size, format);
+ channel_state->texture_buffers[stage][tbo_index] =
+ GetTextureBufferBinding(gpu_addr, size, format);
}
template <class P>
void BufferCache<P>::UnbindComputeStorageBuffers() {
- enabled_compute_storage_buffers = 0;
- written_compute_storage_buffers = 0;
- image_compute_texture_buffers = 0;
+ channel_state->enabled_compute_storage_buffers = 0;
+ channel_state->written_compute_storage_buffers = 0;
+ channel_state->image_compute_texture_buffers = 0;
}
template <class P>
void BufferCache<P>::BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
bool is_written) {
- enabled_compute_storage_buffers |= 1U << ssbo_index;
- written_compute_storage_buffers |= (is_written ? 1U : 0U) << ssbo_index;
+ channel_state->enabled_compute_storage_buffers |= 1U << ssbo_index;
+ channel_state->written_compute_storage_buffers |= (is_written ? 1U : 0U) << ssbo_index;
const auto& launch_desc = kepler_compute->launch_description;
ASSERT(((launch_desc.const_buffer_enable_mask >> cbuf_index) & 1) != 0);
const auto& cbufs = launch_desc.const_buffer_config;
const GPUVAddr ssbo_addr = cbufs[cbuf_index].Address() + cbuf_offset;
- compute_storage_buffers[ssbo_index] = StorageBufferBinding(ssbo_addr, cbuf_index, is_written);
+ channel_state->compute_storage_buffers[ssbo_index] =
+ StorageBufferBinding(ssbo_addr, cbuf_index, is_written);
}
template <class P>
void BufferCache<P>::UnbindComputeTextureBuffers() {
- enabled_compute_texture_buffers = 0;
- written_compute_texture_buffers = 0;
- image_compute_texture_buffers = 0;
+ channel_state->enabled_compute_texture_buffers = 0;
+ channel_state->written_compute_texture_buffers = 0;
+ channel_state->image_compute_texture_buffers = 0;
}
template <class P>
void BufferCache<P>::BindComputeTextureBuffer(size_t tbo_index, GPUVAddr gpu_addr, u32 size,
PixelFormat format, bool is_written, bool is_image) {
- enabled_compute_texture_buffers |= 1U << tbo_index;
- written_compute_texture_buffers |= (is_written ? 1U : 0U) << tbo_index;
+ channel_state->enabled_compute_texture_buffers |= 1U << tbo_index;
+ channel_state->written_compute_texture_buffers |= (is_written ? 1U : 0U) << tbo_index;
if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
- image_compute_texture_buffers |= (is_image ? 1U : 0U) << tbo_index;
+ channel_state->image_compute_texture_buffers |= (is_image ? 1U : 0U) << tbo_index;
}
- compute_texture_buffers[tbo_index] = GetTextureBufferBinding(gpu_addr, size, format);
+ channel_state->compute_texture_buffers[tbo_index] =
+ GetTextureBufferBinding(gpu_addr, size, format);
}
template <class P>
@@ -672,10 +681,10 @@ bool BufferCache<P>::IsRegionCpuModified(VAddr addr, size_t size) {
template <class P>
void BufferCache<P>::BindHostIndexBuffer() {
- Buffer& buffer = slot_buffers[index_buffer.buffer_id];
- TouchBuffer(buffer, index_buffer.buffer_id);
- const u32 offset = buffer.Offset(index_buffer.cpu_addr);
- const u32 size = index_buffer.size;
+ Buffer& buffer = slot_buffers[channel_state->index_buffer.buffer_id];
+ TouchBuffer(buffer, channel_state->index_buffer.buffer_id);
+ const u32 offset = buffer.Offset(channel_state->index_buffer.cpu_addr);
+ const u32 size = channel_state->index_buffer.size;
const auto& draw_state = maxwell3d->draw_manager->GetDrawState();
if (!draw_state.inline_index_draw_indexes.empty()) [[unlikely]] {
if constexpr (USE_MEMORY_MAPS) {
@@ -689,7 +698,7 @@ void BufferCache<P>::BindHostIndexBuffer() {
buffer.ImmediateUpload(0, draw_state.inline_index_draw_indexes);
}
} else {
- SynchronizeBuffer(buffer, index_buffer.cpu_addr, size);
+ SynchronizeBuffer(buffer, channel_state->index_buffer.cpu_addr, size);
}
if constexpr (HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT) {
const u32 new_offset =
@@ -706,7 +715,7 @@ template <class P>
void BufferCache<P>::BindHostVertexBuffers() {
auto& flags = maxwell3d->dirty.flags;
for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
- const Binding& binding = vertex_buffers[index];
+ const Binding& binding = channel_state->vertex_buffers[index];
Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer, binding.buffer_id);
SynchronizeBuffer(buffer, binding.cpu_addr, binding.size);
@@ -729,19 +738,19 @@ void BufferCache<P>::BindHostDrawIndirectBuffers() {
SynchronizeBuffer(buffer, binding.cpu_addr, binding.size);
};
if (current_draw_indirect->include_count) {
- bind_buffer(count_buffer_binding);
+ bind_buffer(channel_state->count_buffer_binding);
}
- bind_buffer(indirect_buffer_binding);
+ bind_buffer(channel_state->indirect_buffer_binding);
}
template <class P>
void BufferCache<P>::BindHostGraphicsUniformBuffers(size_t stage) {
u32 dirty = ~0U;
if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- dirty = std::exchange(dirty_uniform_buffers[stage], 0);
+ dirty = std::exchange(channel_state->dirty_uniform_buffers[stage], 0);
}
u32 binding_index = 0;
- ForEachEnabledBit(enabled_uniform_buffer_masks[stage], [&](u32 index) {
+ ForEachEnabledBit(channel_state->enabled_uniform_buffer_masks[stage], [&](u32 index) {
const bool needs_bind = ((dirty >> index) & 1) != 0;
BindHostGraphicsUniformBuffer(stage, index, binding_index, needs_bind);
if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
@@ -753,13 +762,13 @@ void BufferCache<P>::BindHostGraphicsUniformBuffers(size_t stage) {
template <class P>
void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 binding_index,
bool needs_bind) {
- const Binding& binding = uniform_buffers[stage][index];
+ const Binding& binding = channel_state->uniform_buffers[stage][index];
const VAddr cpu_addr = binding.cpu_addr;
- const u32 size = std::min(binding.size, (*uniform_buffer_sizes)[stage][index]);
+ const u32 size = std::min(binding.size, (*channel_state->uniform_buffer_sizes)[stage][index]);
Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer, binding.buffer_id);
const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID &&
- size <= uniform_buffer_skip_cache_size &&
+ size <= channel_state->uniform_buffer_skip_cache_size &&
!memory_tracker.IsRegionGpuModified(cpu_addr, size);
if (use_fast_buffer) {
if constexpr (IS_OPENGL) {
@@ -767,11 +776,11 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
// Fast path for Nvidia
const bool should_fast_bind =
!HasFastUniformBufferBound(stage, binding_index) ||
- uniform_buffer_binding_sizes[stage][binding_index] != size;
+ channel_state->uniform_buffer_binding_sizes[stage][binding_index] != size;
if (should_fast_bind) {
// We only have to bind when the currently bound buffer is not the fast version
- fast_bound_uniform_buffers[stage] |= 1U << binding_index;
- uniform_buffer_binding_sizes[stage][binding_index] = size;
+ channel_state->fast_bound_uniform_buffers[stage] |= 1U << binding_index;
+ channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size;
runtime.BindFastUniformBuffer(stage, binding_index, size);
}
const auto span = ImmediateBufferWithData(cpu_addr, size);
@@ -780,8 +789,8 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
}
}
if constexpr (IS_OPENGL) {
- fast_bound_uniform_buffers[stage] |= 1U << binding_index;
- uniform_buffer_binding_sizes[stage][binding_index] = size;
+ channel_state->fast_bound_uniform_buffers[stage] |= 1U << binding_index;
+ channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size;
}
// Stream buffer path to avoid stalling on non-Nvidia drivers or Vulkan
const std::span<u8> span = runtime.BindMappedUniformBuffer(stage, binding_index, size);
@@ -791,15 +800,15 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
// Classic cached path
const bool sync_cached = SynchronizeBuffer(buffer, cpu_addr, size);
if (sync_cached) {
- ++uniform_cache_hits[0];
+ ++channel_state->uniform_cache_hits[0];
}
- ++uniform_cache_shots[0];
+ ++channel_state->uniform_cache_shots[0];
// Skip binding if it's not needed and if the bound buffer is not the fast version
// This exists to avoid instances where the fast buffer is bound and a GPU write happens
needs_bind |= HasFastUniformBufferBound(stage, binding_index);
if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- needs_bind |= uniform_buffer_binding_sizes[stage][binding_index] != size;
+ needs_bind |= channel_state->uniform_buffer_binding_sizes[stage][binding_index] != size;
}
if (!needs_bind) {
return;
@@ -807,14 +816,14 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
const u32 offset = buffer.Offset(cpu_addr);
if constexpr (IS_OPENGL) {
// Fast buffer will be unbound
- fast_bound_uniform_buffers[stage] &= ~(1U << binding_index);
+ channel_state->fast_bound_uniform_buffers[stage] &= ~(1U << binding_index);
// Mark the index as dirty if offset doesn't match
const bool is_copy_bind = offset != 0 && !runtime.SupportsNonZeroUniformOffset();
- dirty_uniform_buffers[stage] |= (is_copy_bind ? 1U : 0U) << index;
+ channel_state->dirty_uniform_buffers[stage] |= (is_copy_bind ? 1U : 0U) << index;
}
if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- uniform_buffer_binding_sizes[stage][binding_index] = size;
+ channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size;
}
if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
runtime.BindUniformBuffer(stage, binding_index, buffer, offset, size);
@@ -826,15 +835,15 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
template <class P>
void BufferCache<P>::BindHostGraphicsStorageBuffers(size_t stage) {
u32 binding_index = 0;
- ForEachEnabledBit(enabled_storage_buffers[stage], [&](u32 index) {
- const Binding& binding = storage_buffers[stage][index];
+ ForEachEnabledBit(channel_state->enabled_storage_buffers[stage], [&](u32 index) {
+ const Binding& binding = channel_state->storage_buffers[stage][index];
Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer, binding.buffer_id);
const u32 size = binding.size;
SynchronizeBuffer(buffer, binding.cpu_addr, size);
const u32 offset = buffer.Offset(binding.cpu_addr);
- const bool is_written = ((written_storage_buffers[stage] >> index) & 1) != 0;
+ const bool is_written = ((channel_state->written_storage_buffers[stage] >> index) & 1) != 0;
if constexpr (NEEDS_BIND_STORAGE_INDEX) {
runtime.BindStorageBuffer(stage, binding_index, buffer, offset, size, is_written);
++binding_index;
@@ -846,8 +855,8 @@ void BufferCache<P>::BindHostGraphicsStorageBuffers(size_t stage) {
template <class P>
void BufferCache<P>::BindHostGraphicsTextureBuffers(size_t stage) {
- ForEachEnabledBit(enabled_texture_buffers[stage], [&](u32 index) {
- const TextureBufferBinding& binding = texture_buffers[stage][index];
+ ForEachEnabledBit(channel_state->enabled_texture_buffers[stage], [&](u32 index) {
+ const TextureBufferBinding& binding = channel_state->texture_buffers[stage][index];
Buffer& buffer = slot_buffers[binding.buffer_id];
const u32 size = binding.size;
SynchronizeBuffer(buffer, binding.cpu_addr, size);
@@ -855,7 +864,7 @@ void BufferCache<P>::BindHostGraphicsTextureBuffers(size_t stage) {
const u32 offset = buffer.Offset(binding.cpu_addr);
const PixelFormat format = binding.format;
if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
- if (((image_texture_buffers[stage] >> index) & 1) != 0) {
+ if (((channel_state->image_texture_buffers[stage] >> index) & 1) != 0) {
runtime.BindImageBuffer(buffer, offset, size, format);
} else {
runtime.BindTextureBuffer(buffer, offset, size, format);
@@ -872,7 +881,7 @@ void BufferCache<P>::BindHostTransformFeedbackBuffers() {
return;
}
for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
- const Binding& binding = transform_feedback_buffers[index];
+ const Binding& binding = channel_state->transform_feedback_buffers[index];
Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer, binding.buffer_id);
const u32 size = binding.size;
@@ -887,15 +896,16 @@ template <class P>
void BufferCache<P>::BindHostComputeUniformBuffers() {
if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
// Mark all uniform buffers as dirty
- dirty_uniform_buffers.fill(~u32{0});
- fast_bound_uniform_buffers.fill(0);
+ channel_state->dirty_uniform_buffers.fill(~u32{0});
+ channel_state->fast_bound_uniform_buffers.fill(0);
}
u32 binding_index = 0;
- ForEachEnabledBit(enabled_compute_uniform_buffer_mask, [&](u32 index) {
- const Binding& binding = compute_uniform_buffers[index];
+ ForEachEnabledBit(channel_state->enabled_compute_uniform_buffer_mask, [&](u32 index) {
+ const Binding& binding = channel_state->compute_uniform_buffers[index];
Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer, binding.buffer_id);
- const u32 size = std::min(binding.size, (*compute_uniform_buffer_sizes)[index]);
+ const u32 size =
+ std::min(binding.size, (*channel_state->compute_uniform_buffer_sizes)[index]);
SynchronizeBuffer(buffer, binding.cpu_addr, size);
const u32 offset = buffer.Offset(binding.cpu_addr);
@@ -911,15 +921,16 @@ void BufferCache<P>::BindHostComputeUniformBuffers() {
template <class P>
void BufferCache<P>::BindHostComputeStorageBuffers() {
u32 binding_index = 0;
- ForEachEnabledBit(enabled_compute_storage_buffers, [&](u32 index) {
- const Binding& binding = compute_storage_buffers[index];
+ ForEachEnabledBit(channel_state->enabled_compute_storage_buffers, [&](u32 index) {
+ const Binding& binding = channel_state->compute_storage_buffers[index];
Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer, binding.buffer_id);
const u32 size = binding.size;
SynchronizeBuffer(buffer, binding.cpu_addr, size);
const u32 offset = buffer.Offset(binding.cpu_addr);
- const bool is_written = ((written_compute_storage_buffers >> index) & 1) != 0;
+ const bool is_written =
+ ((channel_state->written_compute_storage_buffers >> index) & 1) != 0;
if constexpr (NEEDS_BIND_STORAGE_INDEX) {
runtime.BindComputeStorageBuffer(binding_index, buffer, offset, size, is_written);
++binding_index;
@@ -931,8 +942,8 @@ void BufferCache<P>::BindHostComputeStorageBuffers() {
template <class P>
void BufferCache<P>::BindHostComputeTextureBuffers() {
- ForEachEnabledBit(enabled_compute_texture_buffers, [&](u32 index) {
- const TextureBufferBinding& binding = compute_texture_buffers[index];
+ ForEachEnabledBit(channel_state->enabled_compute_texture_buffers, [&](u32 index) {
+ const TextureBufferBinding& binding = channel_state->compute_texture_buffers[index];
Buffer& buffer = slot_buffers[binding.buffer_id];
const u32 size = binding.size;
SynchronizeBuffer(buffer, binding.cpu_addr, size);
@@ -940,7 +951,7 @@ void BufferCache<P>::BindHostComputeTextureBuffers() {
const u32 offset = buffer.Offset(binding.cpu_addr);
const PixelFormat format = binding.format;
if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
- if (((image_compute_texture_buffers >> index) & 1) != 0) {
+ if (((channel_state->image_compute_texture_buffers >> index) & 1) != 0) {
runtime.BindImageBuffer(buffer, offset, size, format);
} else {
runtime.BindTextureBuffer(buffer, offset, size, format);
@@ -954,7 +965,7 @@ void BufferCache<P>::BindHostComputeTextureBuffers() {
template <class P>
void BufferCache<P>::DoUpdateGraphicsBuffers(bool is_indexed) {
do {
- has_deleted_buffers = false;
+ channel_state->has_deleted_buffers = false;
if (is_indexed) {
UpdateIndexBuffer();
}
@@ -968,7 +979,7 @@ void BufferCache<P>::DoUpdateGraphicsBuffers(bool is_indexed) {
if (current_draw_indirect) {
UpdateDrawIndirect();
}
- } while (has_deleted_buffers);
+ } while (channel_state->has_deleted_buffers);
}
template <class P>
@@ -999,7 +1010,7 @@ void BufferCache<P>::UpdateIndexBuffer() {
slot_buffers.erase(inline_buffer_id);
inline_buffer_id = CreateBuffer(0, buffer_size);
}
- index_buffer = Binding{
+ channel_state->index_buffer = Binding{
.cpu_addr = 0,
.size = inline_index_size,
.buffer_id = inline_buffer_id,
@@ -1015,10 +1026,10 @@ void BufferCache<P>::UpdateIndexBuffer() {
(index_buffer_ref.count + index_buffer_ref.first) * index_buffer_ref.FormatSizeInBytes();
const u32 size = std::min(address_size, draw_size);
if (size == 0 || !cpu_addr) {
- index_buffer = NULL_BINDING;
+ channel_state->index_buffer = NULL_BINDING;
return;
}
- index_buffer = Binding{
+ channel_state->index_buffer = Binding{
.cpu_addr = *cpu_addr,
.size = size,
.buffer_id = FindBuffer(*cpu_addr, size),
@@ -1051,13 +1062,13 @@ void BufferCache<P>::UpdateVertexBuffer(u32 index) {
const u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin);
u32 size = address_size; // TODO: Analyze stride and number of vertices
if (array.enable == 0 || size == 0 || !cpu_addr) {
- vertex_buffers[index] = NULL_BINDING;
+ channel_state->vertex_buffers[index] = NULL_BINDING;
return;
}
if (!gpu_memory->IsWithinGPUAddressRange(gpu_addr_end)) {
size = static_cast<u32>(gpu_memory->MaxContinuousRange(gpu_addr_begin, size));
}
- vertex_buffers[index] = Binding{
+ channel_state->vertex_buffers[index] = Binding{
.cpu_addr = *cpu_addr,
.size = size,
.buffer_id = FindBuffer(*cpu_addr, size),
@@ -1079,23 +1090,24 @@ void BufferCache<P>::UpdateDrawIndirect() {
};
};
if (current_draw_indirect->include_count) {
- update(current_draw_indirect->count_start_address, sizeof(u32), count_buffer_binding);
+ update(current_draw_indirect->count_start_address, sizeof(u32),
+ channel_state->count_buffer_binding);
}
update(current_draw_indirect->indirect_start_address, current_draw_indirect->buffer_size,
- indirect_buffer_binding);
+ channel_state->indirect_buffer_binding);
}
template <class P>
void BufferCache<P>::UpdateUniformBuffers(size_t stage) {
- ForEachEnabledBit(enabled_uniform_buffer_masks[stage], [&](u32 index) {
- Binding& binding = uniform_buffers[stage][index];
+ ForEachEnabledBit(channel_state->enabled_uniform_buffer_masks[stage], [&](u32 index) {
+ Binding& binding = channel_state->uniform_buffers[stage][index];
if (binding.buffer_id) {
// Already updated
return;
}
// Mark as dirty
if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- dirty_uniform_buffers[stage] |= 1U << index;
+ channel_state->dirty_uniform_buffers[stage] |= 1U << index;
}
// Resolve buffer
binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
@@ -1104,10 +1116,10 @@ void BufferCache<P>::UpdateUniformBuffers(size_t stage) {
template <class P>
void BufferCache<P>::UpdateStorageBuffers(size_t stage) {
- const u32 written_mask = written_storage_buffers[stage];
- ForEachEnabledBit(enabled_storage_buffers[stage], [&](u32 index) {
+ const u32 written_mask = channel_state->written_storage_buffers[stage];
+ ForEachEnabledBit(channel_state->enabled_storage_buffers[stage], [&](u32 index) {
// Resolve buffer
- Binding& binding = storage_buffers[stage][index];
+ Binding& binding = channel_state->storage_buffers[stage][index];
const BufferId buffer_id = FindBuffer(binding.cpu_addr, binding.size);
binding.buffer_id = buffer_id;
// Mark buffer as written if needed
@@ -1119,11 +1131,11 @@ void BufferCache<P>::UpdateStorageBuffers(size_t stage) {
template <class P>
void BufferCache<P>::UpdateTextureBuffers(size_t stage) {
- ForEachEnabledBit(enabled_texture_buffers[stage], [&](u32 index) {
- Binding& binding = texture_buffers[stage][index];
+ ForEachEnabledBit(channel_state->enabled_texture_buffers[stage], [&](u32 index) {
+ Binding& binding = channel_state->texture_buffers[stage][index];
binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
// Mark buffer as written if needed
- if (((written_texture_buffers[stage] >> index) & 1) != 0) {
+ if (((channel_state->written_texture_buffers[stage] >> index) & 1) != 0) {
MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, binding.size);
}
});
@@ -1146,11 +1158,11 @@ void BufferCache<P>::UpdateTransformFeedbackBuffer(u32 index) {
const u32 size = binding.size;
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
if (binding.enable == 0 || size == 0 || !cpu_addr) {
- transform_feedback_buffers[index] = NULL_BINDING;
+ channel_state->transform_feedback_buffers[index] = NULL_BINDING;
return;
}
const BufferId buffer_id = FindBuffer(*cpu_addr, size);
- transform_feedback_buffers[index] = Binding{
+ channel_state->transform_feedback_buffers[index] = Binding{
.cpu_addr = *cpu_addr,
.size = size,
.buffer_id = buffer_id,
@@ -1160,8 +1172,8 @@ void BufferCache<P>::UpdateTransformFeedbackBuffer(u32 index) {
template <class P>
void BufferCache<P>::UpdateComputeUniformBuffers() {
- ForEachEnabledBit(enabled_compute_uniform_buffer_mask, [&](u32 index) {
- Binding& binding = compute_uniform_buffers[index];
+ ForEachEnabledBit(channel_state->enabled_compute_uniform_buffer_mask, [&](u32 index) {
+ Binding& binding = channel_state->compute_uniform_buffers[index];
binding = NULL_BINDING;
const auto& launch_desc = kepler_compute->launch_description;
if (((launch_desc.const_buffer_enable_mask >> index) & 1) != 0) {
@@ -1178,12 +1190,12 @@ void BufferCache<P>::UpdateComputeUniformBuffers() {
template <class P>
void BufferCache<P>::UpdateComputeStorageBuffers() {
- ForEachEnabledBit(enabled_compute_storage_buffers, [&](u32 index) {
+ ForEachEnabledBit(channel_state->enabled_compute_storage_buffers, [&](u32 index) {
// Resolve buffer
- Binding& binding = compute_storage_buffers[index];
+ Binding& binding = channel_state->compute_storage_buffers[index];
binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
// Mark as written if needed
- if (((written_compute_storage_buffers >> index) & 1) != 0) {
+ if (((channel_state->written_compute_storage_buffers >> index) & 1) != 0) {
MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, binding.size);
}
});
@@ -1191,11 +1203,11 @@ void BufferCache<P>::UpdateComputeStorageBuffers() {
template <class P>
void BufferCache<P>::UpdateComputeTextureBuffers() {
- ForEachEnabledBit(enabled_compute_texture_buffers, [&](u32 index) {
- Binding& binding = compute_texture_buffers[index];
+ ForEachEnabledBit(channel_state->enabled_compute_texture_buffers, [&](u32 index) {
+ Binding& binding = channel_state->compute_texture_buffers[index];
binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
// Mark as written if needed
- if (((written_compute_texture_buffers >> index) & 1) != 0) {
+ if (((channel_state->written_compute_texture_buffers >> index) & 1) != 0) {
MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, binding.size);
}
});
@@ -1610,13 +1622,13 @@ void BufferCache<P>::DeleteBuffer(BufferId buffer_id, bool do_not_mark) {
const auto replace = [scalar_replace](std::span<Binding> bindings) {
std::ranges::for_each(bindings, scalar_replace);
};
- scalar_replace(index_buffer);
- replace(vertex_buffers);
- std::ranges::for_each(uniform_buffers, replace);
- std::ranges::for_each(storage_buffers, replace);
- replace(transform_feedback_buffers);
- replace(compute_uniform_buffers);
- replace(compute_storage_buffers);
+ scalar_replace(channel_state->index_buffer);
+ replace(channel_state->vertex_buffers);
+ std::ranges::for_each(channel_state->uniform_buffers, replace);
+ std::ranges::for_each(channel_state->storage_buffers, replace);
+ replace(channel_state->transform_feedback_buffers);
+ replace(channel_state->compute_uniform_buffers);
+ replace(channel_state->compute_storage_buffers);
// Mark the whole buffer as CPU written to stop tracking CPU writes
if (!do_not_mark) {
@@ -1634,8 +1646,8 @@ void BufferCache<P>::DeleteBuffer(BufferId buffer_id, bool do_not_mark) {
template <class P>
void BufferCache<P>::NotifyBufferDeletion() {
if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- dirty_uniform_buffers.fill(~u32{0});
- uniform_buffer_binding_sizes.fill({});
+ channel_state->dirty_uniform_buffers.fill(~u32{0});
+ channel_state->uniform_buffer_binding_sizes.fill({});
}
auto& flags = maxwell3d->dirty.flags;
flags[Dirty::IndexBuffer] = true;
@@ -1643,13 +1655,12 @@ void BufferCache<P>::NotifyBufferDeletion() {
for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
flags[Dirty::VertexBuffer0 + index] = true;
}
- has_deleted_buffers = true;
+ channel_state->has_deleted_buffers = true;
}
template <class P>
-typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr,
- u32 cbuf_index,
- bool is_written) const {
+Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr, u32 cbuf_index,
+ bool is_written) const {
const GPUVAddr gpu_addr = gpu_memory->Read<u64>(ssbo_addr);
const auto size = [&]() {
const bool is_nvn_cbuf = cbuf_index == 0;
@@ -1681,8 +1692,8 @@ typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr s
}
template <class P>
-typename BufferCache<P>::TextureBufferBinding BufferCache<P>::GetTextureBufferBinding(
- GPUVAddr gpu_addr, u32 size, PixelFormat format) {
+TextureBufferBinding BufferCache<P>::GetTextureBufferBinding(GPUVAddr gpu_addr, u32 size,
+ PixelFormat format) {
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
TextureBufferBinding binding;
if (!cpu_addr || size == 0) {
@@ -1721,7 +1732,7 @@ std::span<u8> BufferCache<P>::ImmediateBuffer(size_t wanted_capacity) {
template <class P>
bool BufferCache<P>::HasFastUniformBufferBound(size_t stage, u32 binding_index) const noexcept {
if constexpr (IS_OPENGL) {
- return ((fast_bound_uniform_buffers[stage] >> binding_index) & 1) != 0;
+ return ((channel_state->fast_bound_uniform_buffers[stage] >> binding_index) & 1) != 0;
} else {
// Only OpenGL has fast uniform buffers
return false;
@@ -1730,14 +1741,14 @@ bool BufferCache<P>::HasFastUniformBufferBound(size_t stage, u32 binding_index)
template <class P>
std::pair<typename BufferCache<P>::Buffer*, u32> BufferCache<P>::GetDrawIndirectCount() {
- auto& buffer = slot_buffers[count_buffer_binding.buffer_id];
- return std::make_pair(&buffer, buffer.Offset(count_buffer_binding.cpu_addr));
+ auto& buffer = slot_buffers[channel_state->count_buffer_binding.buffer_id];
+ return std::make_pair(&buffer, buffer.Offset(channel_state->count_buffer_binding.cpu_addr));
}
template <class P>
std::pair<typename BufferCache<P>::Buffer*, u32> BufferCache<P>::GetDrawIndirectBuffer() {
- auto& buffer = slot_buffers[indirect_buffer_binding.buffer_id];
- return std::make_pair(&buffer, buffer.Offset(indirect_buffer_binding.cpu_addr));
+ auto& buffer = slot_buffers[channel_state->indirect_buffer_binding.buffer_id];
+ return std::make_pair(&buffer, buffer.Offset(channel_state->indirect_buffer_binding.cpu_addr));
}
} // namespace VideoCommon
diff --git a/src/video_core/buffer_cache/buffer_cache_base.h b/src/video_core/buffer_cache/buffer_cache_base.h
index ac00d4d9d..c689fe06b 100644
--- a/src/video_core/buffer_cache/buffer_cache_base.h
+++ b/src/video_core/buffer_cache/buffer_cache_base.h
@@ -86,8 +86,78 @@ enum class ObtainBufferOperation : u32 {
MarkQuery = 3,
};
-template <typename P>
-class BufferCache : public VideoCommon::ChannelSetupCaches<VideoCommon::ChannelInfo> {
+static constexpr BufferId NULL_BUFFER_ID{0};
+static constexpr u32 DEFAULT_SKIP_CACHE_SIZE = static_cast<u32>(4_KiB);
+
+struct Binding {
+ VAddr cpu_addr{};
+ u32 size{};
+ BufferId buffer_id;
+};
+
+struct TextureBufferBinding : Binding {
+ PixelFormat format;
+};
+
+static constexpr Binding NULL_BINDING{
+ .cpu_addr = 0,
+ .size = 0,
+ .buffer_id = NULL_BUFFER_ID,
+};
+
+class BufferCacheChannelInfo : public ChannelInfo {
+public:
+ BufferCacheChannelInfo() = delete;
+ BufferCacheChannelInfo(Tegra::Control::ChannelState& state) noexcept : ChannelInfo(state) {}
+ BufferCacheChannelInfo(const BufferCacheChannelInfo& state) = delete;
+ BufferCacheChannelInfo& operator=(const BufferCacheChannelInfo&) = delete;
+
+ Binding index_buffer;
+ std::array<Binding, NUM_VERTEX_BUFFERS> vertex_buffers;
+ std::array<std::array<Binding, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES> uniform_buffers;
+ std::array<std::array<Binding, NUM_STORAGE_BUFFERS>, NUM_STAGES> storage_buffers;
+ std::array<std::array<TextureBufferBinding, NUM_TEXTURE_BUFFERS>, NUM_STAGES> texture_buffers;
+ std::array<Binding, NUM_TRANSFORM_FEEDBACK_BUFFERS> transform_feedback_buffers;
+ Binding count_buffer_binding;
+ Binding indirect_buffer_binding;
+
+ std::array<Binding, NUM_COMPUTE_UNIFORM_BUFFERS> compute_uniform_buffers;
+ std::array<Binding, NUM_STORAGE_BUFFERS> compute_storage_buffers;
+ std::array<TextureBufferBinding, NUM_TEXTURE_BUFFERS> compute_texture_buffers;
+
+ std::array<u32, NUM_STAGES> enabled_uniform_buffer_masks{};
+ u32 enabled_compute_uniform_buffer_mask = 0;
+
+ const UniformBufferSizes* uniform_buffer_sizes{};
+ const ComputeUniformBufferSizes* compute_uniform_buffer_sizes{};
+
+ std::array<u32, NUM_STAGES> enabled_storage_buffers{};
+ std::array<u32, NUM_STAGES> written_storage_buffers{};
+ u32 enabled_compute_storage_buffers = 0;
+ u32 written_compute_storage_buffers = 0;
+
+ std::array<u32, NUM_STAGES> enabled_texture_buffers{};
+ std::array<u32, NUM_STAGES> written_texture_buffers{};
+ std::array<u32, NUM_STAGES> image_texture_buffers{};
+ u32 enabled_compute_texture_buffers = 0;
+ u32 written_compute_texture_buffers = 0;
+ u32 image_compute_texture_buffers = 0;
+
+ std::array<u32, 16> uniform_cache_hits{};
+ std::array<u32, 16> uniform_cache_shots{};
+
+ u32 uniform_buffer_skip_cache_size = DEFAULT_SKIP_CACHE_SIZE;
+
+ bool has_deleted_buffers = false;
+
+ std::array<u32, NUM_STAGES> dirty_uniform_buffers{};
+ std::array<u32, NUM_STAGES> fast_bound_uniform_buffers{};
+ std::array<std::array<u32, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES>
+ uniform_buffer_binding_sizes{};
+};
+
+template <class P>
+class BufferCache : public VideoCommon::ChannelSetupCaches<BufferCacheChannelInfo> {
// Page size for caching purposes.
// This is unrelated to the CPU page size and it can be changed as it seems optimal.
static constexpr u32 CACHING_PAGEBITS = 16;
@@ -104,8 +174,6 @@ class BufferCache : public VideoCommon::ChannelSetupCaches<VideoCommon::ChannelI
static constexpr bool SEPARATE_IMAGE_BUFFERS_BINDINGS = P::SEPARATE_IMAGE_BUFFER_BINDINGS;
static constexpr bool IMPLEMENTS_ASYNC_DOWNLOADS = P::IMPLEMENTS_ASYNC_DOWNLOADS;
- static constexpr BufferId NULL_BUFFER_ID{0};
-
static constexpr s64 DEFAULT_EXPECTED_MEMORY = 512_MiB;
static constexpr s64 DEFAULT_CRITICAL_MEMORY = 1_GiB;
static constexpr s64 TARGET_THRESHOLD = 4_GiB;
@@ -149,8 +217,6 @@ class BufferCache : public VideoCommon::ChannelSetupCaches<VideoCommon::ChannelI
using OverlapSection = boost::icl::inter_section<int>;
using OverlapCounter = boost::icl::split_interval_map<VAddr, int>;
- struct Empty {};
-
struct OverlapResult {
std::vector<BufferId> ids;
VAddr begin;
@@ -158,25 +224,7 @@ class BufferCache : public VideoCommon::ChannelSetupCaches<VideoCommon::ChannelI
bool has_stream_leap = false;
};
- struct Binding {
- VAddr cpu_addr{};
- u32 size{};
- BufferId buffer_id;
- };
-
- struct TextureBufferBinding : Binding {
- PixelFormat format;
- };
-
- static constexpr Binding NULL_BINDING{
- .cpu_addr = 0,
- .size = 0,
- .buffer_id = NULL_BUFFER_ID,
- };
-
public:
- static constexpr u32 DEFAULT_SKIP_CACHE_SIZE = static_cast<u32>(4_KiB);
-
explicit BufferCache(VideoCore::RasterizerInterface& rasterizer_,
Core::Memory::Memory& cpu_memory_, Runtime& runtime_);
@@ -496,51 +544,6 @@ private:
u32 last_index_count = 0;
- Binding index_buffer;
- std::array<Binding, NUM_VERTEX_BUFFERS> vertex_buffers;
- std::array<std::array<Binding, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES> uniform_buffers;
- std::array<std::array<Binding, NUM_STORAGE_BUFFERS>, NUM_STAGES> storage_buffers;
- std::array<std::array<TextureBufferBinding, NUM_TEXTURE_BUFFERS>, NUM_STAGES> texture_buffers;
- std::array<Binding, NUM_TRANSFORM_FEEDBACK_BUFFERS> transform_feedback_buffers;
- Binding count_buffer_binding;
- Binding indirect_buffer_binding;
-
- std::array<Binding, NUM_COMPUTE_UNIFORM_BUFFERS> compute_uniform_buffers;
- std::array<Binding, NUM_STORAGE_BUFFERS> compute_storage_buffers;
- std::array<TextureBufferBinding, NUM_TEXTURE_BUFFERS> compute_texture_buffers;
-
- std::array<u32, NUM_STAGES> enabled_uniform_buffer_masks{};
- u32 enabled_compute_uniform_buffer_mask = 0;
-
- const UniformBufferSizes* uniform_buffer_sizes{};
- const ComputeUniformBufferSizes* compute_uniform_buffer_sizes{};
-
- std::array<u32, NUM_STAGES> enabled_storage_buffers{};
- std::array<u32, NUM_STAGES> written_storage_buffers{};
- u32 enabled_compute_storage_buffers = 0;
- u32 written_compute_storage_buffers = 0;
-
- std::array<u32, NUM_STAGES> enabled_texture_buffers{};
- std::array<u32, NUM_STAGES> written_texture_buffers{};
- std::array<u32, NUM_STAGES> image_texture_buffers{};
- u32 enabled_compute_texture_buffers = 0;
- u32 written_compute_texture_buffers = 0;
- u32 image_compute_texture_buffers = 0;
-
- std::array<u32, 16> uniform_cache_hits{};
- std::array<u32, 16> uniform_cache_shots{};
-
- u32 uniform_buffer_skip_cache_size = DEFAULT_SKIP_CACHE_SIZE;
-
- bool has_deleted_buffers = false;
-
- std::conditional_t<HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS, std::array<u32, NUM_STAGES>, Empty>
- dirty_uniform_buffers{};
- std::conditional_t<IS_OPENGL, std::array<u32, NUM_STAGES>, Empty> fast_bound_uniform_buffers{};
- std::conditional_t<HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS,
- std::array<std::array<u32, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES>, Empty>
- uniform_buffer_binding_sizes{};
-
MemoryTracker memory_tracker;
IntervalSet uncommitted_ranges;
IntervalSet common_ranges;
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
index 6af4ae793..6d3bda192 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
@@ -117,7 +117,7 @@ BufferCacheRuntime::BufferCacheRuntime(const Device& device_)
for (auto& stage_uniforms : fast_uniforms) {
for (OGLBuffer& buffer : stage_uniforms) {
buffer.Create();
- glNamedBufferData(buffer.handle, BufferCache::DEFAULT_SKIP_CACHE_SIZE, nullptr,
+ glNamedBufferData(buffer.handle, VideoCommon::DEFAULT_SKIP_CACHE_SIZE, nullptr,
GL_STREAM_DRAW);
}
}
diff --git a/src/video_core/texture_cache/image_base.cpp b/src/video_core/texture_cache/image_base.cpp
index 91512022f..d79594ce5 100644
--- a/src/video_core/texture_cache/image_base.cpp
+++ b/src/video_core/texture_cache/image_base.cpp
@@ -155,7 +155,7 @@ void ImageBase::CheckAliasState() {
flags &= ~ImageFlagBits::Alias;
}
-void AddImageAlias(ImageBase& lhs, ImageBase& rhs, ImageId lhs_id, ImageId rhs_id) {
+bool AddImageAlias(ImageBase& lhs, ImageBase& rhs, ImageId lhs_id, ImageId rhs_id) {
static constexpr auto OPTIONS = RelaxedOptions::Size | RelaxedOptions::Format;
ASSERT(lhs.info.type == rhs.info.type);
std::optional<SubresourceBase> base;
@@ -169,7 +169,7 @@ void AddImageAlias(ImageBase& lhs, ImageBase& rhs, ImageId lhs_id, ImageId rhs_i
}
if (!base) {
LOG_ERROR(HW_GPU, "Image alias should have been flipped");
- return;
+ return false;
}
const PixelFormat lhs_format = lhs.info.format;
const PixelFormat rhs_format = rhs.info.format;
@@ -248,12 +248,13 @@ void AddImageAlias(ImageBase& lhs, ImageBase& rhs, ImageId lhs_id, ImageId rhs_i
}
ASSERT(lhs_alias.copies.empty() == rhs_alias.copies.empty());
if (lhs_alias.copies.empty()) {
- return;
+ return false;
}
lhs.aliased_images.push_back(std::move(lhs_alias));
rhs.aliased_images.push_back(std::move(rhs_alias));
lhs.flags &= ~ImageFlagBits::IsRescalable;
rhs.flags &= ~ImageFlagBits::IsRescalable;
+ return true;
}
} // namespace VideoCommon
diff --git a/src/video_core/texture_cache/image_base.h b/src/video_core/texture_cache/image_base.h
index 329396bb6..1b8a17ee8 100644
--- a/src/video_core/texture_cache/image_base.h
+++ b/src/video_core/texture_cache/image_base.h
@@ -142,6 +142,6 @@ struct ImageAllocBase {
std::vector<ImageId> images;
};
-void AddImageAlias(ImageBase& lhs, ImageBase& rhs, ImageId lhs_id, ImageId rhs_id);
+bool AddImageAlias(ImageBase& lhs, ImageBase& rhs, ImageId lhs_id, ImageId rhs_id);
} // namespace VideoCommon
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index fe13cac93..2cf082c5d 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -1311,17 +1311,18 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
const size_t size_bytes = CalculateGuestSizeInBytes(new_info);
const bool broken_views = runtime.HasBrokenTextureViewFormats();
const bool native_bgr = runtime.HasNativeBgr();
- boost::container::small_vector<ImageId, 4> overlap_ids;
- std::unordered_set<ImageId> overlaps_found;
- boost::container::small_vector<ImageId, 4> left_aliased_ids;
- boost::container::small_vector<ImageId, 4> right_aliased_ids;
- std::unordered_set<ImageId> ignore_textures;
- boost::container::small_vector<ImageId, 4> bad_overlap_ids;
- boost::container::small_vector<ImageId, 4> all_siblings;
+ join_overlap_ids.clear();
+ join_overlaps_found.clear();
+ join_left_aliased_ids.clear();
+ join_right_aliased_ids.clear();
+ join_ignore_textures.clear();
+ join_bad_overlap_ids.clear();
+ join_copies_to_do.clear();
+ join_alias_indices.clear();
const bool this_is_linear = info.type == ImageType::Linear;
const auto region_check = [&](ImageId overlap_id, ImageBase& overlap) {
if (True(overlap.flags & ImageFlagBits::Remapped)) {
- ignore_textures.insert(overlap_id);
+ join_ignore_textures.insert(overlap_id);
return;
}
const bool overlap_is_linear = overlap.info.type == ImageType::Linear;
@@ -1331,11 +1332,11 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
if (this_is_linear && overlap_is_linear) {
if (info.pitch == overlap.info.pitch && gpu_addr == overlap.gpu_addr) {
// Alias linear images with the same pitch
- left_aliased_ids.push_back(overlap_id);
+ join_left_aliased_ids.push_back(overlap_id);
}
return;
}
- overlaps_found.insert(overlap_id);
+ join_overlaps_found.insert(overlap_id);
static constexpr bool strict_size = true;
const std::optional<OverlapResult> solution = ResolveOverlap(
new_info, gpu_addr, cpu_addr, overlap, strict_size, broken_views, native_bgr);
@@ -1343,33 +1344,33 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
gpu_addr = solution->gpu_addr;
cpu_addr = solution->cpu_addr;
new_info.resources = solution->resources;
- overlap_ids.push_back(overlap_id);
- all_siblings.push_back(overlap_id);
+ join_overlap_ids.push_back(overlap_id);
+ join_copies_to_do.emplace_back(JoinCopy{false, overlap_id});
return;
}
static constexpr auto options = RelaxedOptions::Size | RelaxedOptions::Format;
const ImageBase new_image_base(new_info, gpu_addr, cpu_addr);
if (IsSubresource(new_info, overlap, gpu_addr, options, broken_views, native_bgr)) {
- left_aliased_ids.push_back(overlap_id);
+ join_left_aliased_ids.push_back(overlap_id);
overlap.flags |= ImageFlagBits::Alias;
- all_siblings.push_back(overlap_id);
+ join_copies_to_do.emplace_back(JoinCopy{true, overlap_id});
} else if (IsSubresource(overlap.info, new_image_base, overlap.gpu_addr, options,
broken_views, native_bgr)) {
- right_aliased_ids.push_back(overlap_id);
+ join_right_aliased_ids.push_back(overlap_id);
overlap.flags |= ImageFlagBits::Alias;
- all_siblings.push_back(overlap_id);
+ join_copies_to_do.emplace_back(JoinCopy{true, overlap_id});
} else {
- bad_overlap_ids.push_back(overlap_id);
+ join_bad_overlap_ids.push_back(overlap_id);
}
};
ForEachImageInRegion(cpu_addr, size_bytes, region_check);
const auto region_check_gpu = [&](ImageId overlap_id, ImageBase& overlap) {
- if (!overlaps_found.contains(overlap_id)) {
+ if (!join_overlaps_found.contains(overlap_id)) {
if (True(overlap.flags & ImageFlagBits::Remapped)) {
- ignore_textures.insert(overlap_id);
+ join_ignore_textures.insert(overlap_id);
}
if (overlap.gpu_addr == gpu_addr && overlap.guest_size_bytes == size_bytes) {
- ignore_textures.insert(overlap_id);
+ join_ignore_textures.insert(overlap_id);
}
}
};
@@ -1377,11 +1378,11 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
bool can_rescale = info.rescaleable;
bool any_rescaled = false;
- for (const ImageId sibling_id : all_siblings) {
+ for (const auto& copy : join_copies_to_do) {
if (!can_rescale) {
break;
}
- Image& sibling = slot_images[sibling_id];
+ Image& sibling = slot_images[copy.id];
can_rescale &= ImageCanRescale(sibling);
any_rescaled |= True(sibling.flags & ImageFlagBits::Rescaled);
}
@@ -1389,13 +1390,13 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
can_rescale &= any_rescaled;
if (can_rescale) {
- for (const ImageId sibling_id : all_siblings) {
- Image& sibling = slot_images[sibling_id];
+ for (const auto& copy : join_copies_to_do) {
+ Image& sibling = slot_images[copy.id];
ScaleUp(sibling);
}
} else {
- for (const ImageId sibling_id : all_siblings) {
- Image& sibling = slot_images[sibling_id];
+ for (const auto& copy : join_copies_to_do) {
+ Image& sibling = slot_images[copy.id];
ScaleDown(sibling);
}
}
@@ -1407,7 +1408,7 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
new_image.flags |= ImageFlagBits::Sparse;
}
- for (const ImageId overlap_id : ignore_textures) {
+ for (const ImageId overlap_id : join_ignore_textures) {
Image& overlap = slot_images[overlap_id];
if (True(overlap.flags & ImageFlagBits::GpuModified)) {
UNIMPLEMENTED();
@@ -1428,14 +1429,60 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
ScaleDown(new_image);
}
- std::ranges::sort(overlap_ids, [this](const ImageId lhs, const ImageId rhs) {
- const ImageBase& lhs_image = slot_images[lhs];
- const ImageBase& rhs_image = slot_images[rhs];
+ std::ranges::sort(join_copies_to_do, [this](const JoinCopy& lhs, const JoinCopy& rhs) {
+ const ImageBase& lhs_image = slot_images[lhs.id];
+ const ImageBase& rhs_image = slot_images[rhs.id];
return lhs_image.modification_tick < rhs_image.modification_tick;
});
- for (const ImageId overlap_id : overlap_ids) {
- Image& overlap = slot_images[overlap_id];
+ ImageBase& new_image_base = new_image;
+ for (const ImageId aliased_id : join_right_aliased_ids) {
+ ImageBase& aliased = slot_images[aliased_id];
+ size_t alias_index = new_image_base.aliased_images.size();
+ if (!AddImageAlias(new_image_base, aliased, new_image_id, aliased_id)) {
+ continue;
+ }
+ join_alias_indices.emplace(aliased_id, alias_index);
+ new_image.flags |= ImageFlagBits::Alias;
+ }
+ for (const ImageId aliased_id : join_left_aliased_ids) {
+ ImageBase& aliased = slot_images[aliased_id];
+ size_t alias_index = new_image_base.aliased_images.size();
+ if (!AddImageAlias(aliased, new_image_base, aliased_id, new_image_id)) {
+ continue;
+ }
+ join_alias_indices.emplace(aliased_id, alias_index);
+ new_image.flags |= ImageFlagBits::Alias;
+ }
+ for (const ImageId aliased_id : join_bad_overlap_ids) {
+ ImageBase& aliased = slot_images[aliased_id];
+ aliased.overlapping_images.push_back(new_image_id);
+ new_image.overlapping_images.push_back(aliased_id);
+ if (aliased.info.resources.levels == 1 && aliased.info.block.depth == 0 &&
+ aliased.overlapping_images.size() > 1) {
+ aliased.flags |= ImageFlagBits::BadOverlap;
+ }
+ if (new_image.info.resources.levels == 1 && new_image.info.block.depth == 0 &&
+ new_image.overlapping_images.size() > 1) {
+ new_image.flags |= ImageFlagBits::BadOverlap;
+ }
+ }
+
+ for (const auto& copy_object : join_copies_to_do) {
+ Image& overlap = slot_images[copy_object.id];
+ if (copy_object.is_alias) {
+ if (!overlap.IsSafeDownload()) {
+ continue;
+ }
+ const auto alias_pointer = join_alias_indices.find(copy_object.id);
+ if (alias_pointer == join_alias_indices.end()) {
+ continue;
+ }
+ const AliasedImage& aliased = new_image.aliased_images[alias_pointer->second];
+ CopyImage(new_image_id, aliased.id, aliased.copies);
+ new_image.modification_tick = overlap.modification_tick;
+ continue;
+ }
if (True(overlap.flags & ImageFlagBits::GpuModified)) {
new_image.flags |= ImageFlagBits::GpuModified;
const auto& resolution = Settings::values.resolution_info;
@@ -1448,35 +1495,15 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
} else {
runtime.CopyImage(new_image, overlap, std::move(copies));
}
+ new_image.modification_tick = overlap.modification_tick;
}
if (True(overlap.flags & ImageFlagBits::Tracked)) {
- UntrackImage(overlap, overlap_id);
- }
- UnregisterImage(overlap_id);
- DeleteImage(overlap_id);
- }
- ImageBase& new_image_base = new_image;
- for (const ImageId aliased_id : right_aliased_ids) {
- ImageBase& aliased = slot_images[aliased_id];
- AddImageAlias(new_image_base, aliased, new_image_id, aliased_id);
- new_image.flags |= ImageFlagBits::Alias;
- }
- for (const ImageId aliased_id : left_aliased_ids) {
- ImageBase& aliased = slot_images[aliased_id];
- AddImageAlias(aliased, new_image_base, aliased_id, new_image_id);
- new_image.flags |= ImageFlagBits::Alias;
- }
- for (const ImageId aliased_id : bad_overlap_ids) {
- ImageBase& aliased = slot_images[aliased_id];
- aliased.overlapping_images.push_back(new_image_id);
- new_image.overlapping_images.push_back(aliased_id);
- if (aliased.info.resources.levels == 1 && aliased.overlapping_images.size() > 1) {
- aliased.flags |= ImageFlagBits::BadOverlap;
- }
- if (new_image.info.resources.levels == 1 && new_image.overlapping_images.size() > 1) {
- new_image.flags |= ImageFlagBits::BadOverlap;
+ UntrackImage(overlap, copy_object.id);
}
+ UnregisterImage(copy_object.id);
+ DeleteImage(copy_object.id);
}
+
RegisterImage(new_image_id);
return new_image_id;
}
diff --git a/src/video_core/texture_cache/texture_cache_base.h b/src/video_core/texture_cache/texture_cache_base.h
index cc27286f7..3bfa92154 100644
--- a/src/video_core/texture_cache/texture_cache_base.h
+++ b/src/video_core/texture_cache/texture_cache_base.h
@@ -10,7 +10,9 @@
#include <span>
#include <type_traits>
#include <unordered_map>
+#include <unordered_set>
#include <vector>
+#include <boost/container/small_vector.hpp>
#include <queue>
#include "common/common_types.h"
@@ -476,6 +478,20 @@ private:
Common::ThreadWorker texture_decode_worker{1, "TextureDecoder"};
std::vector<std::unique_ptr<AsyncDecodeContext>> async_decodes;
+
+ // Join caching
+ boost::container::small_vector<ImageId, 4> join_overlap_ids;
+ std::unordered_set<ImageId> join_overlaps_found;
+ boost::container::small_vector<ImageId, 4> join_left_aliased_ids;
+ boost::container::small_vector<ImageId, 4> join_right_aliased_ids;
+ std::unordered_set<ImageId> join_ignore_textures;
+ boost::container::small_vector<ImageId, 4> join_bad_overlap_ids;
+ struct JoinCopy {
+ bool is_alias;
+ ImageId id;
+ };
+ boost::container::small_vector<JoinCopy, 4> join_copies_to_do;
+ std::unordered_map<ImageId, size_t> join_alias_indices;
};
} // namespace VideoCommon
diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp
index 3a7c2dedf..aea677cb3 100644
--- a/src/video_core/vulkan_common/vulkan_device.cpp
+++ b/src/video_core/vulkan_common/vulkan_device.cpp
@@ -473,11 +473,12 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
}
if (extensions.push_descriptor && is_intel_anv) {
const u32 version = (properties.properties.driverVersion << 3) >> 3;
- if (version >= VK_MAKE_API_VERSION(0, 22, 3, 0)) {
+ if (version >= VK_MAKE_API_VERSION(0, 22, 3, 0) &&
+ version < VK_MAKE_API_VERSION(0, 23, 2, 0)) {
// Disable VK_KHR_push_descriptor due to
// mesa/mesa/-/commit/ff91c5ca42bc80aa411cb3fd8f550aa6fdd16bdc
LOG_WARNING(Render_Vulkan,
- "ANV drivers 22.3.0 and later have broken VK_KHR_push_descriptor");
+ "ANV drivers 22.3.0 to 23.1.0 have broken VK_KHR_push_descriptor");
extensions.push_descriptor = false;
loaded_extensions.erase(VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
}
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index c21828b1d..465084fea 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -544,6 +544,7 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update"));
QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC"));
QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration"));
+ QAction* remove_cache_storage = remove_menu->addAction(tr("Remove Cache Storage"));
QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Pipeline Cache"));
QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Pipeline Cache"));
remove_menu->addSeparator();
@@ -614,6 +615,9 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
connect(remove_custom_config, &QAction::triggered, [this, program_id, path]() {
emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration, path);
});
+ connect(remove_cache_storage, &QAction::triggered, [this, program_id, path] {
+ emit RemoveFileRequested(program_id, GameListRemoveTarget::CacheStorage, path);
+ });
connect(dump_romfs, &QAction::triggered, [this, program_id, path]() {
emit DumpRomFSRequested(program_id, path, DumpRomFSTarget::Normal);
});
diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h
index 64e5af4c1..6c2f75e53 100644
--- a/src/yuzu/game_list.h
+++ b/src/yuzu/game_list.h
@@ -45,6 +45,7 @@ enum class GameListRemoveTarget {
VkShaderCache,
AllShaderCache,
CustomConfiguration,
+ CacheStorage,
};
enum class DumpRomFSTarget {
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 4489f43af..25cfef6d5 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -2323,6 +2323,8 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
return tr("Delete All Transferable Shader Caches?");
case GameListRemoveTarget::CustomConfiguration:
return tr("Remove Custom Game Configuration?");
+ case GameListRemoveTarget::CacheStorage:
+ return tr("Remove Cache Storage?");
default:
return QString{};
}
@@ -2346,6 +2348,9 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
case GameListRemoveTarget::CustomConfiguration:
RemoveCustomConfiguration(program_id, game_path);
break;
+ case GameListRemoveTarget::CacheStorage:
+ RemoveCacheStorage(program_id);
+ break;
}
}
@@ -2435,6 +2440,21 @@ void GMainWindow::RemoveCustomConfiguration(u64 program_id, const std::string& g
}
}
+void GMainWindow::RemoveCacheStorage(u64 program_id) {
+ const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir);
+ auto vfs_nand_dir =
+ vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir), FileSys::Mode::Read);
+
+ const auto cache_storage_path = FileSys::SaveDataFactory::GetFullPath(
+ *system, vfs_nand_dir, FileSys::SaveDataSpaceId::NandUser,
+ FileSys::SaveDataType::CacheStorage, 0 /* program_id */, {}, 0);
+
+ const auto path = Common::FS::ConcatPathSafe(nand_dir, cache_storage_path);
+
+ // Not an error if it wasn't cleared.
+ Common::FS::RemoveDirRecursively(path);
+}
+
void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path,
DumpRomFSTarget target) {
const auto failed = [this] {
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 17631a2d9..6bb70972f 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -370,6 +370,7 @@ private:
void RemoveVulkanDriverPipelineCache(u64 program_id);
void RemoveAllTransferableShaderCaches(u64 program_id);
void RemoveCustomConfiguration(u64 program_id, const std::string& game_path);
+ void RemoveCacheStorage(u64 program_id);
std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
InstallResult InstallNSPXCI(const QString& filename);
InstallResult InstallNCA(const QString& filename);